Faced with thousands of crores of GST demand, what’s next for the real money gaming industry?
By Jay Sayta On May 27, 2026, the Supreme Court dealt a decisive blow to the online real-money gaming industry, which was already banned by the central government after the passage of the Promotion and Regulation of Online Gaming Act, 2025 ( “PROGA” ), and a subsequent notification bringing it into force from May 1, 2026. Vide its judgment in Directorate General of Goods and Services Tax Intelligence (HQS) v. Gameskraft Technologies Private Limited ( “Gameskraft judgment” ), a division bench of