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deep tech Hackaday September 28, 2026

Jet Megatextures Demo for ESP32-S3

Jet Megatextures Demo for ESP32-S3
AI Summary

Mipmapping is a good way to add a lot more detail to a 3D scene without overburdening the rendering hardware with detail that won’t be seen by the user. This level-of-detail rendering technique was demonstrated on the N64 console hardware a few years ago by [James Lambert] with [Michael Biggins], also known as [PhonicUK], now demonstrating it on the ESP32-S3 using his own Jet rendering engine. Although level-of-detail rendering really speeds things up, it does also require far larger texture siz

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